Making friendly


So... Since my idea of stopping the game without an obvious ending scene turned out to be a bit stupid, I replaced it with a simple inscription that draws a line under the plot. To activate it, you need to go behind the backs of those who were in this house before you...

The game has become a little bit (quite a bit!) more friendly to the player.

In addition, the previously sealed door was able to open, bringing even more context to the abduction.

Thank you for the feedback! In touch!

Files

121.zip Play in browser
Aug 05, 2021

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